Please note that this video is an old video, although it works fine but i recommend you to follow the new videos. Call of Duty Modern Warfare 3 TEKNOGODS ALL DLC MAPS 2 7 1 2 MP Torrent Download. Oct 3, 2015 - 3 min - Uploaded by Mr SANDLC.
Changelog:
2.7.0.1
– Disabled folder check
– Stability fixes
– Disabled folder check
– Stability fixes
2.7.0 *final release*
– Master server moved to an official host
– Minor security tweaks
– Master server moved to an official host
– Minor security tweaks
Sha1’s:
5b6ce7a707774c6ab766a3b9d41a92de *ReadMe.txt
c0cced948050b991e77d8c4b4441d662 *TeknoMW3.dll
22e79a38cfba1fe6f0997d4f5e70a051 *TeknoMW3.exe
593f7e0a32246469ab8ef9c93aad1ebc *TeknoMW3_dedicated.exe
Questions and Answers (Q&A):
Q: I'm running a 2.6.x server/client, should I update?
A: Yes, upgrade to 2.7 is mandatory. You need to update to this version in order to make your server visible to others and to see the servers in the game (History/Favorite lists remain unchanged).
Q: Can I continue using 2.6.x beta version?
A: The old master server (2.6x and below) will be shut down today. You won't be able to see any games with the old version.
Q: I can't run the game! It says my game is not legitimate :(
A: Seems like you're using a pirated version or you did something wrong. Please install the game again using Steam.
Q: Okay you got me - I was using a pirated version - what can I do now?
A: Buy the game! Granted, you might be living in some country where the Internet connection is a problem, but the game is only 19,99 at intkeys.com. After the purchase you're all set to use our mod offline (LAN party for example).
Q: Will you continue the development after the v2.7.0.0?
A: Time will tell. Currently we are evaluating if it's worth our time. It's our hobby - don't forget that. Our original goals have been met - The game works offline/on LAN. That's enough for now.
Q: Have you heard about AlterIW guys?
A: Yes. We wish them good luck - their MW2 MOD is awesome. We currently we have no further comments on that.
Q: I've donated and now you released the final version and I can't play!
A: We are sorry to hear that. We've received very few donations overall. Another thing, and we've been saying it since the day one: we're against piracy - our MOD will only work with the original game.
Q: I want to play on official servers, but they require 1.5 version - Then I can't switch back to TeknoMW3 because it requires 1.4 version?
A: That is correct - for now we're not supporting versions over 1.4.382
. You should create a copy of your 1.4.382 game folder
(from Steamsteamappscommon)
before updating to 1.5+. This way you can connect to official servers anytime and use TeknoMW3 as usual.
Download here. Discuss here.
– TeknoGods Team –
Hello there,
Yet another version is out. Fixes spaces in nicknames, some crashes and adds little features. Change log below:
PS. This one is really final, don’t expect any fixes for a long long while from now.
PS. This one is really final, don’t expect any fixes for a long long while from now.
- [MISC] Adjusted maxfps to minimum of 46 (in loader and in-game).
- [MISC] Spaces in nickname/title are now allowed (again).
- [BUGFIX] Fixed yet another IW bug when class was set to one that had no weapon-data loaded (crashing the client in result).
- [FEATURE] Added a security list of dvars that servers will not be able to set for clients. They are:
“sec_sv_blocked_dvars” and “sec_cfg_blocked_dvars” – both can be set in “config_mp.cfg”, for example:
seta sec_sv_blocked_dvars “cg_hudChatPosition;cg_chatHeight” –this would protect those 2 dwords against changes from done by the server
seta sec_cfg_blocked_dvars “cg_hudChatPosition;cg_chatHeight” –this on the other hand, would allow servers (assuming same dvars wouldnt be also blocked using the feature above) to be changed at runtime, but any writes to “config_mp.cfg” for them would be replaced with their default values.
This basically means you can now protect against some rogue dvar-changes initiated by the game servers (using “sec_sv_blocked_dvars”) or, allow servers to change some risky dvars, but instead, block their write(s) to “config_mp.cfg” (using “sec_cfg_blocked_dvars”).
Default blocked values:
“sec_sv_blocked_dvars”: Only “compassSize” for now.
“sec_cfg_blocked_dvars”: All dvars starting with: “con_”, “cg_Scores”, “cg_chat”, “compass”.
- [FEATURE] Added a new dvar “sv_current_dsr” that is automatically updated whenever a new DSR is loaded.
- [MISC] Nicknames/titles with spaces are now allowed (again).
- [FEATURE] Scripts: Added Utilities.SetConnectErrorMsg(string) function – use this to set error message that will be sent to clients that got denied entry via another new feature:
- [FEATURE] Scripts: Added a callback/event: OnClientConnect(Func<Dictionary<string, string>, bool> func)
How it works: Once server gets a connection-attempt request, this event will be fired up with a dictionary containing all client info.
Callback should by default return FALSE. If you return TRUE (eatIt?), it will tell the server to deny entry to the client.
For example: if (args[“name”].ToLower().Contains(“hax”)) { Utilities.SetConnectErrorMsg(“you hax bruh!”); return true; } - [BUGFIX] Scripts: Entity.IP fixed, again. Hopefully for good this time.
- [MISC] While B3 normally uses “net_authPort” (that can be used for another service, in which case we increase that port by 1), we have added a new server param “-b3port XXXX” (where XXXX is a port of your choice of course).
Downloads *updated*:
- via Mega.co.nz (mirror/recommended)
- via Teknogods.com
- UPDATE: In the archives above, “TeknoMW3_Client_Launcher.exe” had a small bug that made it impossible to set FOV other than 90 & a small crash if “dw” folder was missing.
So here is a FIXED ONE!
“TeknoMW3_2.8.0.4.7z” SHA-1: b1be47bf7a0cde2c6a0b0852176c82c5c848be70
PS.: Official IW Game files (IWD/FF/EXE) for MW3 version 1.4.382 are not included in this pack, get them on your own from Steam.
SHA-1 Checksums:
Have fun,
~Smurf~
~Smurf~